ACTIVITIES
​Research outcomes
​We are beginning to publish some of the findings from the SWELL project. Please contact us if you would like to read any of these.
Publications
​Greer, T. (2023). L2 sidebar talk and distributed perception in a virtual reality game.
Proceedings of the 6th CAN-Asia Symposium on L2 Interaction, University of Electro-Communications, Tokyo, 27-28 May.
Hauser, E. (2023/online). Audible gestures: Single claps as a resource for managing interaction. Pragmatics. https://www.jbe-platform.com/content/journals/10.1075/prag.21052.hau
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​Nanbu, Z. & Greer, T. (2022). Creating obstacles to progressivity: Task expansion in second language role-plays. TESOL Quarterly. https://doi.org/10.1002/tesq.3197
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Nanbu, Z. (2022). "I got stepped on!" Participant orientations to proximity and space during a VR English class. Proceedings of the 5th CAN-Asia Symposium on L2 Interaction, University of Electro-Communications, Tokyo, 14-15 May.
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Amar, C., & Greer, T. (2022). "I don't know word": How L2 learners recruit assistances to address reading difficulties. Proceedings of the 5th CAN-Asia Symposium on L2 Interaction, University of Electro-Communications, Tokyo, 14-15 May.
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Greer, T. (2022). Teaching assistants as interactional mediators. Proceedings of the 5th CAN-Asia Symposium on L2 Interaction, University of Electro-Communications, Tokyo, 14-15 May.
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Hauser, E. (2022). Being the class clown: L2 incompetence as performance. Proceedings of the 5th CAN-Asia Symposium on L2 Interaction, University of Electro-Communications, Tokyo, 14-15 May.
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